Dictionary

From DarkGalaxy

User Titles

Game Administrator The Darkgalaxy staff responsible for maintaining order within the game itself. They have access to the in-game 'Mod-Tools' and the Multi/Abuse forum. Any accusations of cheating or abusive behaviour within the game should be directed to them. ALL multi/abuse reports must be posted in the Multi/Abuse forum. Whether you contact a Game Administrator directly or not, a post in this forum is required.
Forum SuperModerator The Darkgalaxy staff responsible for moderating, organising and filtering forum material. They have access to the forum 'Moderator Control Panel' which enables them to act on any reported posts, breaches of the forum rules or user's account problems.
TurnEngine Founder Zedd and Scan are the TurnEngine Founders. The Founders are responsible for any TurnEngine functions, access and stability. If you wish to become a TurnEngine Game Creator, you need to contact either of them to get approval. Please have a well-developed game idea ready to present.
TurnEngine Game Creator They are the creators of the individual TurnEngine games, and have the ultimate say on any decision to be made in their respective games. Zedd and Scan are Darkgalaxy's Game Creators. You should contact them if you have an issue with a SuperModerator or a Game Admin, or if you have premium member account problems. You can use this forum to request assistance. Other TE Game Creators can be found by looking for the moderator in their specific game forum
Premium MemberA Premium Member is anyone who has bought a subscription to the Turnengine for the current period. They receive various benefits for supporting the game financially. To become a Premium Member, [please click here - when link active]
DG CrewThe DG Crew are members of the community who have been active in helping the Darkgalaxy in various ways. Most notable are those who put together and maintain this manual. Members of the DG Crew can be recognised by their Half-Op status in #darkgalaxy

Common Game and Chat related Abbreviations

afaikas far as i know
BarracksArmy Barracks
asapas soon as possible
bbi#be back in # minutes
bblbe back later
bbsbe back soon
BOThe Build Order is a sequence of pre-determined structure, ship and research building patterns that theoretically optomise the player's power. Created by players and often kept within alliances, these lists often detail when and what to build for greatest resource efficiency.
BSBattleship
BTSBattleship
CAPCooperative Agression Pact - usually implys cooperation in attacking a joint enemy.
CommsCommunications Satellite. Gives access to more scans and fleet radar.
CoPCooperation Pact - usually implys cooperation on scans and comms such as a predetermined target area to colonise in.
DoWDeclaration of War
DomeHydroponics Dome
GangbangWhen an allaince is attacked an allaince, or usually several allainces, who are numerically as well as scorewise much larger
HCHigh Council. A group of the alliance senior members who have certain privileges within the alliance structure. They often dictate alliance policy, diplomacy and potential targets.
HBHyperspace Beacons reduce travel times of your fleets to the destination planet by 25%. They do not assist your alliance.
HPYour Home Planet is your starting location in the game. Some use it as their main production planet, while others use it just for the initial land grab. Your Home Planet is protected from invasion at the start of the game. Darkgalaxy has the option of opening up HPs for invasion late in the game. If this happens, you will have plenty of warning.
HWHeavy Weapons Factory or Home World. Your Home World is your starting location in the game. Some use it as their main production planet, while others use it just for the initial land grab. Your Home Planet is protected from invasion at the start of the game. Darkgalaxy has the option of opening up HPs for invasion late in the game. If this happens, you will have plenty of warning.
HWFHeavy Weapons Factory
GalGalaxy
IRC Internet Relay Chat is the official instant messenger system used by Darkgalaxy. Our channel is on the irc.chatspike.net server and is located in #darkgalaxy.
JGJump Gates are used to decrease travel times to your planet by your fleets and your allies fleets by 25%. JumpGates are required on both destination and departure planets.
LCLeisure Centre
LQLiving Quarters
LRLand Reclamation
LSLaunch Site
LWLight Weapons Factory
LWFLight Weapons Factory
MetroMetropolis
MMMetal Mine
MEMineral Extractor
Multi A multi is someone who has access to multiple (more than 1) accounts. This is against game rules and if caught, multies will be blocked from playing.
MPP A Mutual-Protection Pact between two alliances who join forces in a range of actions including defending, attacking and blockading
NAP A Non-Aggression Pact between two alliances who promise not to attack one another.
OCOrbital Clearing
RLReal life or Research Lab
SGSolar Generator
SDSpace Dock
StripsStrip Metal Mine and Strip Mineral Extractor
SYShipyard
WFWar Fleet - A War Fleet consists only of combat vessels with few or no cargo ships.

In-Game Terms

Turn A turn (sometimes incorrectly referred to as a tick) is the indication of the start of the update where all materials, battles and movement is re-calculated. In standard Darkgalaxy games the turn length is 60 minutes. Speedgames have varying turn lengths but are usually 1 minute long. The number of turns passed since the beginning of the round can be found in the top right hand corner of the game screen.
ColonistsColonists are all the untrained people living on your planets. They require housing to live in and food to keep them alive and breeding.
WorkersWorkers is the term used to describe how many free colonists you have available to start building, producing or training. To see how many Workers you require for any action, please read the Building list, Ship List and Training pages.
SoldiersAre the only units that can attack ground and therefore win you a new planet. Load these into your invasion ships when you head to a planet you wish to invade. They are also the best ground defence against hostile attack.
ScientistsAre required to begin and maintain your research. Read about Research
TrainingYou are able to train soldiers to defend and invade planets, and scientists to research better technology.
Cargo ShipsThese are non-combat ships and will not aid you in directly attacking enemy fleets. Cargo Ships include Freighters, Merchants, Traders and Hulks. Invasion ships are special cargo ships which can only contain soldiers. Read more about ships here.
War FleetA War fleet is any fleet that is predominantly made up of ships with fire-power. These include Fighters, Bombers, Frigates, Destroyers, Cruisers and Battleships. Read more about ships here.
FarmingThe style of play where you and/or your alliance deliberately remain out of the fighting while stockpiling resources, ships and soldiers for either a score boost or in preparation to attack an alliance.
Power BlockThe specific term for an MPP consisting of extremely large and powerful alliances.