Building list
From DarkGalaxy
[edit]
Building List
| Building | | | | | | | | Buildings required | Researches required | Unique Building | Demolish (Turns) | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Metal Mine | -600 | -2,000 | 5,000 | -10 | -1 | 0 | 4 |
|
| No | Yes (1) |
| Produces 300 Me x PAR / 100 per turn. | ||||||||||||
| Core Metal Mine | -3,600 | -12,000 | 40,000 | -20 | -2 | 0 | 8 |
|
| No | Yes (2) |
| Produces 900 Me x PAR / 100 per turn. | ||||||||||||
| Strip Metal Mine | -72,000 | -240,000 | 200,000 | -60 | -6 | 0 | 24 |
|
| Yes | No |
| Produces 9,000 Me x PAR / 100 per turn. | ||||||||||||
| Metal Refinery | -75,000 | -50,000 | 100,000 | -40 | -2 | 0 | 24 |
|
| Yes | No |
| Adds 50% to the Metal abundancy rating of the planet. (e.g. Metal PAR 35% + Metal Refinery = 85%) | ||||||||||||
| Metal Converter | -30,000 | -20,000 | 50,000 | -10 | -2 | 0 | 15 |
|
| Yes | No |
| Allows conversion of Energy into Metal. BUG: Converters are not implemented yet. | ||||||||||||
| Mineral Extractor | -3,000 | -400 | 5,000 | -10 | -1 | 0 | 4 |
|
| no | Yes (1) |
| Produces 200 Mi x PAR / 100 per turn. | ||||||||||||
| Core Mineral Extractor | -18,000 | -2,400 | 40,000 | -20 | -2 | 0 | 8 |
|
| No | Yes (2) |
| Produces 600 Mi x PAR / 100 per turn. | ||||||||||||
| Strip Mineral Extractor | -360,000 | -48,000 | 200,000 | -60 | -6 | 0 | 24 |
|
| Yes | No |
| Produces 6,000 Mi x PAR / 100 per turn. | ||||||||||||
| Mineral Processor | -75,000 | -50,000 | 100,000 | -40 | -2 | 0 | 24 |
|
| Yes | No |
| Adds 50% to the Mineral PAR of the planet. (e.g. Mineral PAR 35% + Mineral Processor = 85%) | ||||||||||||
| Mineral Converter | -30,000 | -20,000 | 50,000 | -10 | -2 | 0 | 15 |
|
| Yes | No |
| Allows conversion of Energy into Mineral. BUG: Converters are not implemented yet. | ||||||||||||
| Farm | -1,500 | -1,000 | 5,000 | -10 | -1 | 0 | 4 |
|
| No | Yes (1) |
| Produces 100 Fo x PAR / 100 per turn. | ||||||||||||
| Hydroponics Lab | -9,000 | -6,000 | 40,000 | -20 | 0 | -2 | 8 |
|
| No | Yes (2) |
| Produces 300 Fo x PAR / 100 per turn. | ||||||||||||
| Hydroponics Dome | -180,000 | -120,000 | 200,000 | -60 | 0 | -6 | 24 |
|
| Yes | No |
| Produces 3,000 Fo x PAR / 100 per turn. | ||||||||||||
| Food Purifier | -75,000 | -50,000 | 100,000 | -40 | -2 | 0 | 24 |
|
| Yes | No |
| Adds 50% to the Food PAR of the planet. (e.g. Food PAR 35% + Food Purifier = 85%) | ||||||||||||
| Food Replicator | -30,000 | -20,000 | 50,000 | -10 | -2 | 0 | 15 |
|
| Yes | No |
| Allows conversion of Energy into Food. BUG: Converters are not implemented yet. | ||||||||||||
| Solar Generator | -1,500 | -1,000 | 5,000 | 0 | -1 | 0 | 4 |
|
| No | Yes (1) |
| Produces 100 En x PAR / 100 per turn. | ||||||||||||
| Fusion Reactor | -6,000 | -4,000 | 10,000 | 0 | -2 | 0 | 8 |
|
| no | no |
| Produces 100 En per turn no matter the energy abundancy rate of the planet. | ||||||||||||
| Solar Array | -9,000 | -6,000 | 40,000 | 0 | 0 | -2 | 8 |
|
| No | Yes (2) |
| Produces 300 En x PAR / 100 per turn. | ||||||||||||
| Solar Station | -180,000 | -120,000 | 200,000 | 0 | 0 | -6 | 24 |
|
| Yes | No |
| Produces 3,000 En x PAR / 100 per turn. | ||||||||||||
| Energy Booster | -75,000 | -50,000 | 100,000 | 0 | -2 | 0 | 24 |
|
| Yes | No |
| Adds 50% to the Energy PAR of the planet. (e.g. Energy PAR 35% + Energy Booster = 85%) | ||||||||||||
| Outpost | -30,000 | -20,000 | 50,000 | 0 | 0 | 0 | 0 |
|
| Yes | No |
| Provides 50,000 Housing. Increases Birth Rate by 1.00% per turn. Increases Death Rate by 0.00% per turn. (Colonists can live without any food.) Enables Structures Tech Level 1. Enables Fleet Radar. (System only) Enables Resource Scan. (Can be targetted at any planet in any galaxy.) Produces 300 Me x PAR / 100 per turn. Produces 200 Mi x PAR / 100 per turn. Produces 100 Fo x PAR / 100 per turn. Produces 100 En x PAR / 100 per turn. | ||||||||||||
| Colony | -60,000 | -40,000 | 40,000 | 0 | -2 | 0 | 24 |
|
| Yes | No |
| Provides 100,000 Housing. Enables Structures Tech Level 2. | ||||||||||||
| Metropolis | -120,000 | -80,000 | 160,000 | 0 | -4 | 0 | 48 |
|
| Yes | No |
| Provides 200,000 Housing. Enables Structures Tech Level 3. | ||||||||||||
| Living Quarters | -4,800 | -3,200 | 25,000 | -10 | -1 | 0 | 6 |
|
| No | Yes (1) |
| Provides 50,000 Housing. | ||||||||||||
| Habitat | -4,800 | -3,200 | 25,000 | -10 | 0 | -1 | 6 |
|
| No | Yes (1) |
| Provides 50,000 Housing. | ||||||||||||
| Leisure Center | -12,000 | -8,000 | 10,000 | -10 | -2 | 0 | 8 |
|
| Yes | Yes (2) |
| Increases Birth Rate by 0.50% per turn. Increases Death Rate by 0.00% per turn. (Colonists can live without any food.) | ||||||||||||
| Hospital | -36,000 | -16,000 | 20,000 | -10 | -2 | 0 | 16 |
|
| Yes | Yes (4) |
| Increases Birth Rate by 0.50% per turn. Increases Death Rate by 0.00% per turn. (Colonists can live without any food.) | ||||||||||||
| Research Lab | -24,000 | -16,000 | 25,000 | -10 | -2 | 0 | 14 |
|
| Yes | No |
| Enables Research. Enables Training of Scientists. Provides 5,000 Housing for Scientists. | ||||||||||||
| Launch Site | -15,000 | -10,000 | 25,000 | -10 | -2 | 0 | 8 |
|
| Yes | No |
| Enables building of orbital structures. | ||||||||||||
| | Hyperspace Beacon | -39,000 | -26,000 | 40,000 | -20 | 0 | -2 | 24 |
|
| Yes | No |
| Decreases travel time by 25% to your own planets. Beacon is only need on destination planet. Can be combined with a Jump Gate for a maximum 50% reduction to your own planets. BUG: Check here for more information. | ||||||||||||
| Jump Gate | -156,000 | -104,000 | 160,000 | -40 | 0 | -4 | 48 |
|
| Yes | No |
| Decreases travel time by 25% to your own and allied planets. JG is needed on both destination and origin planet. Can be combined with a hyperspace beacon for a maximum 50% reduction to your own planets. BUG: Check here for more information. | ||||||||||||
| Comms Satellite | -33,000 | -22,000 | 40,000 | -10 | 0 | -2 | 8 |
|
| Yes | No |
| Enables Surface Scan. (Can be targetted at any planet in any galaxy.) Enables Fleet Scan. (Can be targetted at any planet in any galaxy.) | ||||||||||||
| Ship Yard | -48,000 | -32,000 | 60,000 | -10 | 0 | -2 | 12 |
|
| Yes | No |
| Enables production of basic ship designes. | ||||||||||||
| Space Docks | -144,000 | -96,000 | 240,000 | -10 | 0 | -4 | 24 |
|
| Yes | No |
| Enables production of advanced ship designs. | ||||||||||||
| Light Weapons Factory | -30,000 | -20,000 | 50,000 | -10 | -2 | 0 | 12 |
|
| Yes | No |
| Produces light weaponry. | ||||||||||||
| Heavy Weapons Factory | -90,000 | -60,000 | 200,000 | -10 | -4 | 0 | 24 |
|
| Yes | No |
| Produces heavy weaponry. | ||||||||||||
| Army Barracks | -12,000 | -8,000 | 25,000 | -10 | -2 | 0 | 8 |
|
| Yes | No |
| Enables training of soldiers. Soldiers do not need housing. | ||||||||||||
| Land Reclamation | 0 | 0 | 100,000 | 0 | +1 | 0 | 24 |
|
| No | No |
| Increases the ground space of the planet. | ||||||||||||
| Orbital Cleaning | 0 | 0 | 100,000 | 0 | 0 | +1 | 12 |
|
| No | No |
| Increases the orbital space of the planet. | ||||||||||||
[edit]
Building Tree
DarkGalaxy Manual: Planets







































