Building list

From DarkGalaxy

Building List

List of Buildings with respective costs and requirements
Building Metal Mineral Worker Energy Ground Space Orbit Space Time to build Buildings
required
Researches
required
Unique
Building
Demolish
(Turns)
Metal Mine Metal Mine -600 -2,000 5,000 -10 -1 0 4
  • Outpost
  • n/a
No Yes
(1)
Produces 300 Me x PAR / 100 per turn.
Core Metal Mine Core Metal Mine -3,600 -12,000 40,000 -20 -2 0 8
  • Outpost
  • Colony
  • Resource Collection
  • Core Metal Mine
No Yes
(2)
Produces 900 Me x PAR / 100 per turn.
Strip Metal Mine Strip Metal Mine -72,000 -240,000 200,000 -60 -6 0 24
  • Outpost
  • Colony
  • Metropolis
  • Resource Collection
  • Mass Production
  • Strip Metal Mine
Yes No
Produces 9,000 Me x PAR / 100 per turn.
Metal Refinery Metal Refinery -75,000 -50,000 100,000 -40 -2 0 24
  • Outpost
  • Colony
  • Resource Collection
  • Land Enhancement
  • Metal Refinery
Yes No
Adds 50% to the Metal abundancy rating of the planet. (e.g. Metal PAR 35% + Metal Refinery = 85%)
Metal Converter Metal Converter -30,000 -20,000 50,000 -10 -2 0 15
  • Outpost
  • Colony
  • Resource Collection
  • Energy Conversion
  • Metal Converter
Yes No
Allows conversion of Energy into Metal.
BUG: Converters are not implemented yet.
Mineral Extractor Mineral Extractor -3,000 -400 5,000 -10 -1 0 4
  • Outpost
  • n/a
no Yes
(1)
Produces 200 Mi x PAR / 100 per turn.
Core Mineral Extractor Core Mineral Extractor -18,000 -2,400 40,000 -20 -2 0 8
  • Outpost
  • Colony
  • Resource Collection
  • Core Mineral Extractor
No Yes
(2)
Produces 600 Mi x PAR / 100 per turn.
Strip Mineral Extractor Strip Mineral Extractor -360,000 -48,000 200,000 -60 -6 0 24
  • Outpost
  • Colony
  • Metropolis
  • Resource Collection
  • Mass Production
  • Strip Mineral Extractor
Yes No
Produces 6,000 Mi x PAR / 100 per turn.
Mineral Processor Mineral Processor -75,000 -50,000 100,000 -40 -2 0 24
  • Outpost
  • Colony
  • Resource Collection
  • Land Enhancement
  • Mineral Processor
Yes No
Adds 50% to the Mineral PAR of the planet. (e.g. Mineral PAR 35% + Mineral Processor = 85%)
Mineral Converter Mineral Converter -30,000 -20,000 50,000 -10 -2 0 15
  • Outpost
  • Colony
  • Resource Collection
  • Energy Conversion
  • Mineral Converter
Yes No
Allows conversion of Energy into Mineral.
BUG: Converters are not implemented yet.
Farm Farm -1,500 -1,000 5,000 -10 -1 0 4
  • Outpost
  • n/a
No Yes
(1)
Produces 100 Fo x PAR / 100 per turn.
Hydroponics Lab Hydroponics Lab -9,000 -6,000 40,000 -20 0 -2 8
  • Outpost
  • Launch Site
  • Resource Collection
  • Hydroponics Lab
No Yes
(2)
Produces 300 Fo x PAR / 100 per turn.
Hydroponics Dome Hydroponics Dome -180,000 -120,000 200,000 -60 0 -6 24
  • Outpost
  • Launch Site
  • Colony
  • Metropolis
  • Resource Collection
  • Mass Production
  • Hydroponics Dome
Yes No
Produces 3,000 Fo x PAR / 100 per turn.
Food Purifier Food Purifier -75,000 -50,000 100,000 -40 -2 0 24
  • Outpost
  • Colony
  • Resource Collection
  • Land Enhancement
  • Food Purifier
Yes No
Adds 50% to the Food PAR of the planet. (e.g. Food PAR 35% + Food Purifier = 85%)
Food Replicator Food Replicator -30,000 -20,000 50,000 -10 -2 0 15
  • Outpost
  • Colony
  • Resource Collection
  • Energy Conversion
  • Food Replicator
Yes No
Allows conversion of Energy into Food.
BUG: Converters are not implemented yet.
Solar Generator Solar Generator -1,500 -1,000 5,000 0 -1 0 4
  • Outpost
  • n/a
No Yes
(1)
Produces 100 En x PAR / 100 per turn.
Fusion Reactor Fusion Reactor -6,000 -4,000 10,000 0 -2 0 8
  • Outpost
  • n/a
no no
Produces 100 En per turn no matter the energy abundancy rate of the planet.
Solar Array Solar Array -9,000 -6,000 40,000 0 0 -2 8
  • Outpost
  • Launch Site
  • Resource Collection
  • Solar Array
No Yes
(2)
Produces 300 En x PAR / 100 per turn.
Solar Station Solar Station -180,000 -120,000 200,000 0 0 -6 24
  • Outpost
  • Launch Site
  • Colony
  • Metropolis
  • Resource Collection
  • Mass Production
  • Solar Station
Yes No
Produces 3,000 En x PAR / 100 per turn.
Energy Booster Energy Booster -75,000 -50,000 100,000 0 -2 0 24
  • Outpost
  • Colony
  • Resource Collection
  • Land Enhancement
  • Energy Booster
Yes No
Adds 50% to the Energy PAR of the planet. (e.g. Energy PAR 35% + Energy Booster = 85%)
Outpost Outpost -30,000 -20,000 50,000 0 0 0 0
  • n/a
  • n/a
Yes No
Provides 50,000 Housing.
Increases Birth Rate by 1.00% per turn.
Increases Death Rate by 0.00% per turn. (Colonists can live without any food.)
Enables Structures Tech Level 1.
Enables Fleet Radar. (System only)
Enables Resource Scan. (Can be targetted at any planet in any galaxy.)
Produces 300 Me x PAR / 100 per turn.
Produces 200 Mi x PAR / 100 per turn.
Produces 100 Fo x PAR / 100 per turn.
Produces 100 En x PAR / 100 per turn.
Colony Colony -60,000 -40,000 40,000 0 -2 0 24
  • Outpost
  • n/a
Yes No
Provides 100,000 Housing.
Enables Structures Tech Level 2.
Metropolis Metropolis -120,000 -80,000 160,000 0 -4 0 48
  • Outpost
  • Colony
  • n/a
Yes No
Provides 200,000 Housing.
Enables Structures Tech Level 3.
Living Quarters Living Quarters -4,800 -3,200 25,000 -10 -1 0 6
  • Outpost
  • n/a
No Yes
(1)
Provides 50,000 Housing.
Habitat Habitat -4,800 -3,200 25,000 -10 0 -1 6
  • Outpost
  • Launch Site
  • n/a
No Yes
(1)
Provides 50,000 Housing.
Leisure Center Leisure Center -12,000 -8,000 10,000 -10 -2 0 8
  • Outpost
  • n/a
Yes Yes
(2)
Increases Birth Rate by 0.50% per turn.
Increases Death Rate by 0.00% per turn. (Colonists can live without any food.)
Hospital Hospital -36,000 -16,000 20,000 -10 -2 0 16
  • Outpost
  • Leisure Center
  • n/a
Yes Yes
(4)
Increases Birth Rate by 0.50% per turn.
Increases Death Rate by 0.00% per turn. (Colonists can live without any food.)
Research Lab Research Lab -24,000 -16,000 25,000 -10 -2 0 14
  • Outpost
  • n/a
Yes No
Enables Research.
Enables Training of Scientists.
Provides 5,000 Housing for Scientists.
Launch Site Launch Site -15,000 -10,000 25,000 -10 -2 0 8
  • Outpost
  • n/a
Yes No
Enables building of orbital structures.
Hyperspace Beacon Hyperspace Beacon -39,000 -26,000 40,000 -20 0 -2 24
  • Outpost
  • Launch Site
  • Fleet Technology
  • Warp Theory
  • Hyperspace Beacon
Yes No
Decreases travel time by 25% to your own planets. Beacon is only need on destination planet. Can be combined with a Jump Gate for a maximum 50% reduction to your own planets.
BUG: Check here for more information.
Jump Gate Jump Gate -156,000 -104,000 160,000 -40 0 -4 48
  • Outpost
  • Launch Site
  • Colony
  • Metropolis
  • Fleet Technology
  • Warp Theory
  • Jump Gate
Yes No
Decreases travel time by 25% to your own and allied planets. JG is needed on both destination and origin planet. Can be combined with a hyperspace beacon for a maximum 50% reduction to your own planets.
BUG: Check here for more information.
Comms Satellite Comms Satellite -33,000 -22,000 40,000 -10 0 -2 8
  • Outpost
  • Launch Site
  • n/a
Yes No
Enables Surface Scan. (Can be targetted at any planet in any galaxy.)
Enables Fleet Scan. (Can be targetted at any planet in any galaxy.)
Ship Yard Ship Yard -48,000 -32,000 60,000 -10 0 -2 12
  • Outpost
  • Launch Site
  • n/a
Yes No
Enables production of basic ship designes.
Space Docks Space Docks -144,000 -96,000 240,000 -10 0 -4 24
  • Outpost
  • Launch Site
  • Ship Yard
  • Colony
  • Metropolis
  • n/a
Yes No
Enables production of advanced ship designs.
Light Weapons Factory Light Weapons Factory -30,000 -20,000 50,000 -10 -2 0 12
  • Outpost
  • Colony
  • n/a
Yes No
Produces light weaponry.
Heavy Weapons Factory Heavy Weapons Factory -90,000 -60,000 200,000 -10 -4 0 24
  • Outpost
  • Colony
  • Light Weapons Factory
  • Metropolis
  • n/a
Yes No
Produces heavy weaponry.
Army Barracks Army Barracks -12,000 -8,000 25,000 -10 -2 0 8
  • Outpost
  • Colony
  • Light Weapons Factory
  • n/a
Yes No
Enables training of soldiers.
Soldiers do not need housing.
Land Reclamation Land Reclamation 0 0 100,000 0 +1 0 24
  • Outpost
  • Colony
  • n/a
No No
Increases the ground space of the planet.
Orbital Cleaning Orbital Cleaning 0 0 100,000 0 0 +1 12
  • Outpost
  • Colony
  • n/a
No No
Increases the orbital space of the planet.

Building Tree

Building Tree